
Dazzling Theater // Prop Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step. | Henry Peters
LSV

Dollmaker's Shop // Porcelain Gallery | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control have base power and toughness each equal to the number of creatures you control. | Chris Cold
4 LSV

Enduring Innocence | Enchantment Creature | Sheep Glimmer | Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Liiga Smilshkalne
4 LSV

Ethereal Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike. | Tyler Walpole
2 LSV

Fear of Abduction | Enchantment Creature | Nightmare | As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. | Fernando Falcone
4 LSV

Fear of Immobility | Enchantment Creature | Nightmare | When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Martin de Diego Sádaba
2.5 LSV

Fear of Surveillance | Enchantment Creature | Nightmare | Vigilance
Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Jana Heidersdorf
2.5 LSV

Grand Entryway // Elegant Rotunda | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. | Carlos Palma Cruchaga
3 LSV

Leyline of Hope | Enchantment | | If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. | Sergey Glushakov
LSV

Lionheart Glimmer | Enchantment Creature | Cat Glimmer | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you attack, creatures you control get +1/+1 until end of turn. | Josu Hernaiz
3 LSV

Overlord of the Mistmoors | Enchantment Creature | Avatar Horror | Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. | Steven Belledin
5 LSV

Shardmage's Rescue | Enchantment | Aura | Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1. | Jarel Threat
3 LSV

Sheltered by Ghosts | Enchantment | Aura | Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}. | Mirko Failoni
3.5 LSV

Surgical Suite // Hospital Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, put a +1/+1 counter on target attacking creature. | Titus Lunter
2.5 LSV

Trapped in the Screen | Enchantment | | Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. | Michael Phillippi
3.5 LSV

Bottomless Pool // Locker Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return up to one target creature to its owner's hand. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more creatures you control deal combat damage to a player, draw a card. | Diana Franco
3.5 LSV

Central Elevator // Promising Stairs | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Cristi Balanescu
LSV

Clammy Prowler | Enchantment Creature | Horror | Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | John Tedrick
2 LSV

Duskmourn's Domination | Enchantment | Aura | Enchant creature
You control enchanted creature.
Enchanted creature gets -3/-0 and loses all abilities. | Eli Minaya
2 LSV

Enduring Curiosity | Enchantment Creature | Cat Glimmer | Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Julie Dillon
4.5 LSV

Fear of Failed Tests | Enchantment Creature | Nightmare | Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | Jana Heidersdorf
1.5 LSV

Fear of Falling | Enchantment Creature | Nightmare | Flying
Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. | Maxime Minard
2.5 LSV

Fear of Impostors | Enchantment Creature | Nightmare | Flash
When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) | David Szabo
2 LSV

Fear of Isolation | Enchantment Creature | Nightmare | As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying | Irina Nordsol
2 LSV

Leyline of Transformation | Enchantment | | If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | Sergey Glushakov
LSV

Meat Locker // Drowned Diner | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, draw three cards, then discard a card. | Sergey Glushakov
3 LSV

The Mindskinner | Legendary Enchantment Creature | Nightmare | The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. | Abz J Harding
1.5 LSV

Mirror Room // Fractured Realm | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. | Helge C. Balzer
2.5 LSV

Overlord of the Floodpits | Enchantment Creature | Avatar Horror | Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. | Abz J Harding
5 LSV

Silent Hallcreeper | Enchantment Creature | Horror | Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control. | Joshua Raphael
4.5 LSV

Stay Hidden, Stay Silent | Enchantment | Aura | Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. | Josu Hernaiz
3 LSV

The Tale of Tamiyo | Legendary Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. | Anna Pavleeva
1.5 LSV

Unable to Scream | Enchantment | Aura | Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up. | Fariba Khamseh
1 LSV

Underwater Tunnel // Slimy Aquarium | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. | Titus Lunter
2.5 LSV

Appendage Amalgam | Enchantment Creature | Horror | Flash
Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Bartek Fedyczak
2 LSV

Cracked Skull | Enchantment | Aura | Enchant creature
When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it. | Mirko Failoni
1.5 LSV

Defiled Crypt // Cadaver Lab | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card from your graveyard to your hand. | Martin de Diego Sádaba
1.5/3.0 LSV

Derelict Attic // Widow's Walk | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you draw two cards and you lose 2 life. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. | Marc Simonetti
2 LSV

Enduring Tenacity | Enchantment Creature | Snake Glimmer | Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Isis
2.5 LSV

Fear of Lost Teeth | Enchantment Creature | Nightmare | When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. | Oriana Menendez
3 LSV

Fear of the Dark | Enchantment Creature | Nightmare | Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | Sam Wolfe Connelly
3 LSV

Funeral Room // Awakening Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield. | Miklós Ligeti
3 LSV

Grievous Wound | Enchantment | Aura | Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up. | Martina Fačková
LSV

Leyline of the Void | Enchantment | | If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead. | Sergey Glushakov
LSV

Meathook Massacre II | Legendary Enchantment | | When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. | Tiffany Turrill
2 LSV

Nowhere to Run | Enchantment | | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. | Jodie Muir
4 LSV

Overlord of the Balemurk | Enchantment Creature | Avatar Horror | Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. | Babs Webb
4.5 LSV

Sporogenic Infection | Enchantment | Aura | Enchant creature
When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.
When enchanted creature is dealt damage, destroy it. | Warren Mahy
3 LSV

Unholy Annex // Ritual Chamber | Enchantment // Enchantment | Room // Room | At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) | Matteo Bassini
5 LSV

Charred Foyer // Warped Space | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile. | Andrew Mar
2.5 LSV

Enduring Courage | Enchantment Creature | Dog Glimmer | Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Yigit Koroglu
3.5 LSV

Fear of Being Hunted | Enchantment Creature | Nightmare | Haste
Fear of Being Hunted must be blocked if able. | Maxime Minard
2 LSV

Fear of Burning Alive | Enchantment Creature | Nightmare | When Fear of Burning Alive enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls. | J.P. Targete
2.5/4.0 LSV

Fear of Missing Out | Enchantment Creature | Nightmare | When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. | John Stanko
3.5 LSV

Glassworks // Shattered Yard | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your end step, this Room deals 1 damage to each opponent. | Sergey Glushakov
4 LSV

Leyline of Resonance | Enchantment | | If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. | Sergey Glushakov
LSV

Overlord of the Boilerbilges | Enchantment Creature | Avatar Horror | Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. | Helge C. Balzer
5 LSV

Painter's Studio // Defaced Gallery | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, attacking creatures you control get +1/+0 until end of turn. | Marc Simonetti
2 LSV

The Rollercrusher Ride | Legendary Enchantment | | Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. | Deruchenko Alexander
5 LSV

Ticket Booth // Tunnel of Hate | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dread. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, target attacking creature gains double strike until end of turn. | Marco Gorlei
3 LSV

Enduring Vitality | Enchantment Creature | Elk Glimmer | Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Valera Lutfullina
4 LSV

Fear of Exposure | Enchantment Creature | Nightmare | As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample | Josu Hernaiz
3.5 LSV

Frantic Strength | Enchantment | Aura | Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample. | Flavio Greco Paglia
1.5 LSV

Grasping Longneck | Enchantment Creature | Horror | Reach
When Grasping Longneck dies, you gain 2 life. | Mathias Kollros
2.5 LSV

Greenhouse // Rickety Gazebo | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Lands you control have "{T}: Add one mana of any color." // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. | John Di Giovanni
1 LSV

Leyline of Mutation | Enchantment | | If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Sergey Glushakov
LSV

Moldering Gym // Weight Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. | Helge C. Balzer
2.5 LSV

Overlord of the Hauntwoods | Enchantment Creature | Avatar Horror | Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. | Tiffany Turrill
3.5 LSV

Threats Around Every Corner | Enchantment | | When Threats Around Every Corner enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Andrea Piparo
4 LSV

Walk-In Closet // Forgotten Cellar | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You may play lands from your graveyard. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. | Miklós Ligeti
LSV

Inquisitive Glimmer | Enchantment Creature | Fox Glimmer | Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less. | Julie Dillon
3 LSV

Restricted Office // Lecture Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof. | Antonio José Manzanedo
LSV

Fear of Infinity | Enchantment Creature | Nightmare | Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. | Fernando Falcone
2 LSV

Roaring Furnace // Steaming Sauna | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card. | Miklós Ligeti
4.5 LSV

Smoky Lounge // Misty Salon | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. | Marco Gorlei
1.0/3.5 LSV

Growing Dread | Enchantment | | Flash
When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it. | Maxime Minard
3.5 LSV

Disturbing Mirth | Enchantment | | When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Nino Vecia
3 LSV

Valgavoth's Lair | Enchantment Land | | Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color. | Martin de Diego Sádaba
3 LSV