
Blessed Alliance | Instant | | Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature. | Johann Bodin

Geist of the Lonely Vigil | Creature | Spirit Cleric | Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. | Ryan Yee

Guardian of Pilgrims | Creature | Spirit Cleric | When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. | Noah Bradley

Lone Rider | Creature | Human Knight | First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. | Daarken

Long Road Home | Instant | | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | Sidharth Chaturvedi

Lunarch Mantle | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." | Anastasia Ovchinnikova

Peace of Mind | Enchantment | | {W}, Discard a card: You gain 3 life. | Christopher Moeller

Repel the Abominable | Instant | | Prevent all damage that would be dealt this turn by non-Human sources. | Dan Scott

Selfless Spirit | Creature | Spirit Cleric | Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. | Seb McKinnon

Sigardian Priest | Creature | Human Cleric | {1}, {T}: Tap target non-Human creature. | Terese Nielsen

Steadfast Cathar | Creature | Human Soldier | Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. | Dan Scott

Contingency Plan | Sorcery | | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Ryan Yee

Curious Homunculus | Creature | Homunculus | {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. | Filip Burburan

Fogwalker | Creature | Spirit | Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. | Seb McKinnon

Take Inventory | Sorcery | | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. | Greg Staples

Tattered Haunter | Creature | Spirit | Flying
Tattered Haunter can block only creatures with flying. | Nils Hamm

Unsubstantiate | Instant | | Return target spell or creature to its owner's hand. | Victor Adame Minguez

Wharf Infiltrator | Creature | Human Horror | Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. | Daarken

Cemetery Recruitment | Sorcery | | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | Kieran Yanner

Collective Brutality | Sorcery | | Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life. | Johann Bodin

Graf Rats | Creature | Rat | At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. | Jason Felix

Olivia's Dragoon | Creature | Vampire Berserker | Discard a card: Olivia's Dragoon gains flying until end of turn. | Chris Rallis

Stromkirk Condemned | Creature | Vampire Horror | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. | Magali Villeneuve

Wailing Ghoul | Creature | Zombie | When Wailing Ghoul enters the battlefield, mill two cards. | Svetlin Velinov

Whispers of Emrakul | Sorcery | | Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. | Jason Rainville

Deranged Whelp | Creature | Wolf | Menace (This creature can't be blocked except by two or more creatures.) | Zoltan Boros

Distemper of the Blood | Sorcery | | Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Ben Maier

Falkenrath Reaver | Creature | Vampire | | Daarken

Furyblade Vampire | Creature | Vampire Berserker | Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. | Lius Lasahido

Incendiary Flow | Sorcery | | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | Raymond Swanland

Thermo-Alchemist | Creature | Human Shaman | Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. | Raymond Swanland

Grapple with the Past | Instant | | Mill three cards, then you may return a creature or land card from your graveyard to your hand. | Howard Lyon

Hamlet Captain | Creature | Human Warrior | Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. | Wayne Reynolds

Noose Constrictor | Creature | Snake | Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn. | Igor Kieryluk

Primal Druid | Creature | Human Druid | When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Tomasz Jedruszek

Ulvenwald Captive | Creature | Werewolf Horror | Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive. | Chris Rahn

Waxing Moon | Instant | | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. | Adam Paquette

Ride Down | Instant | | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | David Gaillet

Grim Flayer | Creature | Human Warrior | Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. | Mathias Kollros

Cultist's Staff | Artifact | Equipment | Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Adam Paquette

Field Creeper | Artifact Creature | Scarecrow | | Anthony Palumbo

Lupine Prototype | Artifact Creature | Wolf Construct | Lupine Prototype can't attack or block unless a player has no cards in hand. | Deruchenko Alexander