
Contingency Plan | Sorcery | | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Ryan Yee

Take Inventory | Sorcery | | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. | Greg Staples

Cemetery Recruitment | Sorcery | | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | Kieran Yanner

Collective Brutality | Sorcery | | Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life. | Johann Bodin

Whispers of Emrakul | Sorcery | | Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. | Jason Rainville

Distemper of the Blood | Sorcery | | Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Ben Maier

Incendiary Flow | Sorcery | | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | Raymond Swanland