
Abzan Advantage | Instant | | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Winona Nelson

Abzan Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent. | James Ryman

Abzan Skycaptain | Creature | Bird Soldier | Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | Matt Stewart

Arashin Cleric | Creature | Human Cleric | When Arashin Cleric enters the battlefield, you gain 3 life. | Chris Rahn

Aven Skirmisher | Creature | Bird Warrior | Flying | Jason Rainville

Dragon Bell Monk | Creature | Human Monk | Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Lius Lasahido

Great-Horn Krushok | Creature | Beast | | YW Tang

Pressure Point | Instant | | Tap target creature.
Draw a card. | Chase Stone

Sandblast | Instant | | Sandblast deals 5 damage to target attacking or blocking creature. | Min Yum

Sandsteppe Outcast | Creature | Human Warrior | When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying. | Wesley Burt

Soul Summons | Sorcery | | Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Johann Bodin

Harsh Sustenance | Instant | | Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control. | Cynthia Sheppard

War Flare | Instant | | Creatures you control get +2/+1 until end of turn. Untap those creatures. | Karl Kopinski

Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley

Scoured Barrens | Land | | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Eytan Zana

Tranquil Cove | Land | | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | John Avon

Wind-Scarred Crag | Land | | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana

Plains | Basic Land | Plains | ({T}: Add {W}.) | Noah Bradley

Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley