Soul Summons | Sorcery | | Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Johann Bodin
Fascination | Sorcery | | Choose one —
• Each player draws X cards.
• Each player mills X cards. | Svetlin Velinov
Shifting Loyalties | Sorcery | | Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) | James Ryman
Temporal Trespass | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass. | Clint Cearley
Write into Being | Sorcery | | Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Yeong-Hao Han
Crux of Fate | Sorcery | | Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures. | Michael Komarck
Dark Deal | Sorcery | | Each player discards all the cards in their hand, then draws that many cards minus one. | Scott Murphy
Diplomacy of the Wastes | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. | Jack Wang
Fearsome Awakening | Sorcery | | Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. | Véronique Meignaud
Ghastly Conscription | Sorcery | | Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | YW Tang
Grave Strength | Sorcery | | Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. | Jeff Simpson
Tasigur's Cruelty | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards. | Chris Rahn
Bathe in Dragonfire | Sorcery | | Bathe in Dragonfire deals 4 damage to target creature. | Chris Rallis
Fierce Invocation | Sorcery | | Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Tyler Jacobson
Mob Rule | Sorcery | | Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. | Jakub Kasper
Pyrotechnics | Sorcery | | Pyrotechnics deals 4 damage divided as you choose among any number of targets. | Matt Stewart
Cached Defenses | Sorcery | | Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) | Zack Stella
Formless Nurturing | Sorcery | | Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Cliff Childs
Hunt the Weak | Sorcery | | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) | Lars Grant-West
Map the Wastes | Sorcery | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Volkan Baǵa
Shamanic Revelation | Sorcery | | Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. | Cynthia Sheppard
Wildcall | Sorcery | | Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Adam Paquette