Dormant Grove | Enchantment | | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. | Kekai Kotaki
3.5 LSV
Glorious Sunrise | Enchantment | | At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life. | Andreas Zafiratos
4.5 LSV
Nature's Embrace | Enchantment | Aura | Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." | Dominik Mayer
1.5 LSV
Crawling Infestation | Enchantment | | At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. | Khurrum
1.0/3.5 LSV
Howling Moon | Enchantment | | At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. | Alessandra Pisano
1.0/3.5 LSV
Laid to Rest | Enchantment | | Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | Colin Boyer
1.0/4.0 LSV
Sheltering Boughs | Enchantment | Aura | Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3. | Anato Finnstark
1.0 LSV