Dennick, Pious Apprentice | Legendary Creature | Human Soldier | Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Chris Rallis
                
                                    4.0 LSV
                        
                    Liesa, Forgotten Archangel | Legendary Creature | Angel | Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead. | Dmitry Burmak
                
                                    5.0 LSV
                        
                    Rem Karolus, Stalwart Slayer | Legendary Creature | Human Knight | Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | Francisco Miyara
                
                                    3.5 LSV
                        
                    Katilda, Dawnhart Prime | Legendary Creature | Human Warlock | Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | Bryan Sola
                
                                    4.0 LSV
                        
                    Ludevic, Necrogenius | Legendary Creature | Human Wizard | Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. | Ryan Pancoast
                
                                    3.5 LSV
                        
                    Vadrik, Astral Archmage | Legendary Creature | Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. | Kieran Yanner
                
                                    3.5 LSV
                        
                    Slogurk, the Overslime | Legendary Creature | Ooze | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
                
                                    3.0 LSV
                        
                    Florian, Voldaren Scion | Legendary Creature | Vampire Noble | First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. | Justine Cruz
                
                                    4.0 LSV
                        
                    Old Stickfingers | Legendary Creature | Horror | When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. | Jehan Choo
                
                                    2.5 LSV
                        
                    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | Legendary Creature // Legendary Creature | Human Werewolf // Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound | Chris Rahn
                
                                    4.5 LSV