Golden-Tail Disciple | Enchantment Creature | Fox Monk | Lifelink | Jesper Ejsing
2.0 LSV
Touch the Spirit Realm | Enchantment | | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Marta Nael
4.0 LSV
The Fall of Lord Konda | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Andrew Mar
2.5 LSV
Born to Drive | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." | Heonhwa Choe
3.0 LSV
The Restoration of Eiganjo | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Titus Lunter
3.5 LSV
Intercessor's Arrest | Enchantment | Aura | Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. | Steve Prescott
3.5 LSV
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki | Enchantment // Enchantment Creature | Saga // Goblin Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. | Joseph Meehan
4.5 LSV
Go-Shintai of Ancient Wars | Legendary Enchantment Creature | Shrine | First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. | Johannes Voss
3.5 LSV
Bearer of Memory | Enchantment Creature | Human Monk | {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. | Randy Vargas
1.5 LSV
Historian's Wisdom | Enchantment | Aura | Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1. | Jarel Threat
2.0 LSV
Careful Cultivation | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." | A. M. Sartor
2.5 LSV
The Dragon-Kami Reborn | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Alix Branwyn
1.5 LSV
Grafted Growth | Enchantment | Aura | Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color." | Piotr Dura
1.5 LSV
Jugan Defends the Temple | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Daniel Ljunggren
5.0 LSV
Hidetsugu Consumes All // Vessel of the All-Consuming | Enchantment // Enchantment Creature | Saga // Ogre Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. | Chris Cold
1.5 LSV
Gloomshrieker | Enchantment Creature | Cat Beast | Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead. | Fiona Hsieh
3.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV