Touch the Spirit Realm | Enchantment | | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Marta Nael
4.0 LSV
The Fall of Lord Konda | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Andrew Mar
2.5 LSV
Born to Drive | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." | Heonhwa Choe
3.0 LSV
Go-Shintai of Ancient Wars | Legendary Enchantment Creature | Shrine | First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. | Johannes Voss
3.5 LSV
Historian's Wisdom | Enchantment | Aura | Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1. | Jarel Threat
2.0 LSV
Gloomshrieker | Enchantment Creature | Cat Beast | Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead. | Fiona Hsieh
3.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV