Befriending the Moths | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Matt Stewart
3.0 LSV
Golden-Tail Disciple | Enchantment Creature | Fox Monk | Lifelink | Jesper Ejsing
2.0 LSV
Eiganjo Exemplar | Enchantment Creature | Human Samurai | Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. | Ernanda Souza
3.0 LSV
Spirited Companion | Enchantment Creature | Dog | When Spirited Companion enters the battlefield, draw a card. | Ilse Gort
2.5 LSV
Era of Enlightenment | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Amayagido
2.0 LSV
Sunblade Samurai | Enchantment Creature | Human Samurai | Vigilance
Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. | Aaron Miller
3.0 LSV
Intercessor's Arrest | Enchantment | Aura | Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. | Steve Prescott
3.5 LSV
Short Circuit | Enchantment | Aura | Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. | Andreas Zafiratos
1.5 LSV
Tamiyo's Compleation | Enchantment | Aura | Flash
Enchant artifact, creature, or planeswalker
When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. | Dominik Mayer
3.5 LSV
Moon-Circuit Hacker | Enchantment Creature | Human Ninja | Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. | Tia Masic
3.0 LSV
The Modern Age | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Anastasia Ovchinnikova
3.0 LSV
Clawing Torment | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." | Rovina Cai
2.0 LSV
Twisted Embrace | Enchantment | Aura | Enchant artifact or creature you control
When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1. | Betty Jiang
3.5 LSV
Okiba Reckoner Raid | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Victor Adame Minguez
2.5 LSV
Akki Ember-Keeper | Enchantment Creature | Goblin Warrior | Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) | April Prime
3.0 LSV
The Shattered States Era | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. | David Gaillet
1.5 LSV
Gift of Wrath | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. | Isis
2.0 LSV
Crackling Emergence | Enchantment | Aura | Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. | Jason Kang
1.5 LSV
Akki War Paint | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1. | Jeremy Wilson
1.0 LSV
Favor of Jukai | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. | Howard Lyon
2.0 LSV
Tales of Master Seshiro | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Olena Richards
3.5 LSV
Bearer of Memory | Enchantment Creature | Human Monk | {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. | Randy Vargas
1.5 LSV
Bamboo Grove Archer | Enchantment Creature | Snake Archer | Defender, reach
Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. | Steve Prescott
2.5 LSV
Careful Cultivation | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." | A. M. Sartor
2.5 LSV
Fang of Shigeki | Enchantment Creature | Snake Ninja | Deathtouch | Yigit Koroglu
2.5 LSV
Jukai Preserver | Enchantment Creature | Human Druid | When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. | Donato Giancola
3.0 LSV
Harmonious Emergence | Enchantment | Aura | Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. | Simon Dominic
1.5 LSV
Greater Tanuki | Enchantment Creature | Dog | Trample
Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Ilse Gort
3.0 LSV
Grafted Growth | Enchantment | Aura | Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color." | Piotr Dura
1.5 LSV