Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley
Frontier Bivouac | Land | | Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}. | Titus Lunter
Jungle Hollow | Land | | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Eytan Zana
Opulent Palace | Land | | Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}. | Adam Paquette
Rugged Highlands | Land | | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Eytan Zana
Sandsteppe Citadel | Land | | Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}. | Sam Burley
Thornwood Falls | Land | | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Eytan Zana
Forest | Basic Land | Forest | ({T}: Add {G}.) | Sam Burley
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette