Beregond of the Guard | Legendary Creature | Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. | Campbell White
                
                        
                    Grey Host Reinforcements | Creature | Spirit Soldier | Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. | Patrik Hell
                
                        
                    Lossarnach Captain | Creature | Human Soldier | First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. | Justine Cruz
                
                        
                    Beregond of the Guard | Legendary Creature | Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. | Campbell White
                
                        
                    Grey Host Reinforcements | Creature | Spirit Soldier | Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. | Patrik Hell
                
                        
                    Lossarnach Captain | Creature | Human Soldier | First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. | Justine Cruz
                
                        
                    Dusk | Sorcery |  | Destroy all creatures with power 3 or greater. | Samuele Bandini
                
                        
                    Marshal's Anthem | Enchantment |  | Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. | Erion Makuo
                
                        
                    Palace Jailer | Creature | Human Soldier | When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. | Brian Valeza
                
                        
                    Selfless Squire | Creature | Human Soldier | Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. | Kim Sokol
                
                        
                    Beregond of the Guard | Legendary Creature | Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. | Campbell White
                
                        
                    Grey Host Reinforcements | Creature | Spirit Soldier | Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. | Patrik Hell
                
                        
                    Lossarnach Captain | Creature | Human Soldier | First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. | Justine Cruz
                
                        
                    Rammas Echor, Ancient Shield | Legendary Artifact |  | Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) | Matt Stewart
                
                        
                    Worship | Enchantment |  | If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. | Tim Hildebrandt & Greg Hildebrandt
                
                        
                    Rammas Echor, Ancient Shield | Legendary Artifact |  | Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) | Matt Stewart
                
                        
                    Corsairs of Umbar | Creature | Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Narendra Bintara Adi
                
                        
                    Corsairs of Umbar | Creature | Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Narendra Bintara Adi
                
                        
                    Deep Analysis | Sorcery |  | Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Nino Is
                
                        
                    Fact or Fiction | Instant |  | Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Daarken
                
                        
                    Learn from the Past | Instant |  | Target player shuffles their graveyard into their library.
Draw a card. | Torgeir Fjereide
                
                        
                    Plea for Power | Sorcery |  | Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | Josh Hass
                
                        
                    Corsairs of Umbar | Creature | Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Narendra Bintara Adi
                
                        
                    Shelob, Dread Weaver | Legendary Creature | Spider Demon | Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. | Warren Mahy
                
                        
                    Shelob, Dread Weaver | Legendary Creature | Spider Demon | Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. | Warren Mahy
                
                        
                    Languish | Sorcery |  | All creatures get -4/-4 until end of turn. | Sean Vo
                
                        
                    Revenge of Ravens | Enchantment |  | Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. | Simon Dominic
                
                        
                    Shelob, Dread Weaver | Legendary Creature | Spider Demon | Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. | Warren Mahy
                
                        
                    Fell Beast of Mordor | Creature | Drake Beast | Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. | Campbell White
                
                        
                    Abyssal Persecutor | Creature | Demon | Flying, trample
You can't win the game and your opponents can't lose the game. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Fell Beast of Mordor | Creature | Drake Beast | Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it. | Campbell White
                
                        
                    Anger | Creature | Incarnation | Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. | Henry Peters
                
                        
                    Frontier Warmonger | Creature | Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. | Javier Charro
                
                        
                    Gimli's Reckless Might | Enchantment |  | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
                
                        
                    Gimli's Reckless Might | Enchantment |  | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
                
                        
                    Assemble the Entmoot | Enchantment |  | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Assemble the Entmoot | Enchantment |  | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Elvish Piper | Creature | Elf Shaman | {G}, {T}: You may put a creature card from your hand onto the battlefield. | Joshua Raphael
                
                        
                    Harmonize | Sorcery |  | Draw three cards. | Jason Kang
                
                        
                    Assemble the Entmoot | Enchantment |  | Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. | Alex Brock
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Second Harvest | Instant |  | For each token you control, create a token that's a copy of that permanent. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Tempt with Discovery | Sorcery |  | Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Boromir, Gondor's Hope | Legendary Creature | Human Warrior | Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Campbell White
                
                        
                    Boromir, Gondor's Hope | Legendary Creature | Human Warrior | Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Campbell White
                
                        
                    Supreme Verdict | Sorcery |  | This spell can't be countered.
Destroy all creatures. | Liiga Smilshkalne
                
                        
                    Boromir, Gondor's Hope | Legendary Creature | Human Warrior | Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Campbell White
                
                        
                    Rohirrim Chargers | Creature | Human Knight | You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. | Jason Rainville
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Rohirrim Chargers | Creature | Human Knight | You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. | Jason Rainville
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Treebeard, Gracious Host | Legendary Creature | Treefolk | Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. | Campbell White
                
                        
                    Treebeard, Gracious Host | Legendary Creature | Treefolk | Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. | Campbell White
                
                        
                    Treebeard, Gracious Host | Legendary Creature | Treefolk | Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. | Campbell White
                
                        
                    Gríma, Saruman's Footman | Legendary Creature | Human Advisor | Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. | Matt Stewart
                
                        
                    Gríma, Saruman's Footman | Legendary Creature | Human Advisor | Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. | Matt Stewart
                
                        
                    Hostage Taker | Creature | Human Pirate | When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. | Torgeir Fjereide
                
                        
                    Notion Thief | Creature | Human Rogue | Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. | Veli Nyström
                
                                    0.5 LSV
                        
                    Gríma, Saruman's Footman | Legendary Creature | Human Advisor | Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. | Matt Stewart
                
                        
                    Galadriel, Elven-Queen | Legendary Creature | Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. | Axel Sauerwald
                
                        
                    Radagast, Wizard of Wilds | Legendary Creature | Avatar Wizard | Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying. | Tomas Duchek
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Galadriel, Elven-Queen | Legendary Creature | Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. | Axel Sauerwald
                
                        
                    Galadriel, Elven-Queen | Legendary Creature | Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. | Axel Sauerwald
                
                        
                    Radagast, Wizard of Wilds | Legendary Creature | Avatar Wizard | Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying. | Tomas Duchek
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Galadriel, Elven-Queen | Legendary Creature | Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. | Axel Sauerwald
                
                        
                    Radagast, Wizard of Wilds | Legendary Creature | Avatar Wizard | Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying. | Tomas Duchek
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Rally the Galadhrim | Sorcery |  | Create a token that's a copy of target creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | Alexander Mokhov
                
                        
                    Rally the Galadhrim | Sorcery |  | Create a token that's a copy of target creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | Alexander Mokhov
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Gandalf of the Secret Fire | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) | Matt Stewart
                
                        
                    Gandalf of the Secret Fire | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) | Matt Stewart
                
                        
                    Aragorn, Hornburg Hero | Legendary Creature | Human Soldier | Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. | Jason Rainville
                
                        
                    Aragorn, Hornburg Hero | Legendary Creature | Human Soldier | Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. | Jason Rainville
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk
                
                        
                    Door of Destinies | Artifact |  | As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. | Pierre Raveneau
                
                        
                    Trading Post | Artifact |  | {1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card. | Josu Solano
                
                        
                    Well of Lost Dreams | Artifact |  | Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. | Jeremy Paillotin
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk