Final Fantasy: Crystal Fragments // Summon: Alexander
Crystal Fragments // Summon: Alexander | Artifact // Enchantment Creature | Equipment // Saga Construct | Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying | Bachzim
Final Fantasy: Jecht, Reluctant Guardian // Braska's Final Aeon
Jecht, Reluctant Guardian // Braska's Final Aeon | Legendary Creature // Legendary Enchantment Creature | Human Warrior // Saga Nightmare | Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace | Michael MacRae
Final Fantasy: Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | Legendary Creature // Legendary Creature | Human Avatar Soldier // Angel Nightmare Avatar | Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. | Wisnu Tan
Final Fantasy: Summon: G.F. Cerberus
Summon: G.F. Cerberus | Enchantment Creature | Saga Dog | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies. | Kevin Glint
Final Fantasy: Esper Origins // Summon: Esper Maduin
Esper Origins // Summon: Esper Maduin | Sorcery // Enchantment Creature | // Saga Elemental | Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn. | Solan
Final Fantasy: Sidequest: Raise a Chocobo // Black Chocobo
Sidequest: Raise a Chocobo // Black Chocobo | Enchantment // Creature | // Bird | When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn. | Miho Midorikawa
Final Fantasy: Summon: Fenrir
Summon: Fenrir | Enchantment Creature | Saga Wolf | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. | Chun Lo
Final Fantasy: Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | Legendary Creature // Legendary Enchantment Creature | Human Noble Wizard // Saga Phoenix | When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Rising Flames — Phoenix deals 2 damage to each opponent. III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink | Lius Lasahido
Final Fantasy: Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | Legendary Creature // Legendary Creature | Elder Wizard // Avatar | Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. | Néstor Ossandón Leal
Final Fantasy: Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra | Legendary Creature // Legendary Enchantment Creature | Human Wizard Warrior // Saga Wizard | When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying | Clare Wong
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