
Anafenza, Unyielding Lineage | Legendary Creature | Spirit Soldier | Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) | Matt Stewart

Clarion Conqueror | Creature | Dragon | Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated. | Nathaniel Himawan

Dalkovan Packbeasts | Creature | Ox | Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) | Constantin Marin

Poised Practitioner | Creature | Human Monk | Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | Alessandra Pisano

Sage of the Skies | Creature | Human Monk | When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink | Justyna Dura

Starry-Eyed Skyrider | Creature | Human Scout | Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying. | Lindsey Look

Stormplain Detainment | Enchantment | | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | Livia Prima

Tempest Hawk | Creature | Bird | Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk. | Abz J Harding

Dragonologist | Creature | Human Wizard | When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof. | Mila Pesic

Essence Anchor | Artifact | | At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn. | David Astruga

Highspire Bell-Ringer | Creature | Djinn Monk | Flying
The second spell you cast each turn costs {1} less to cast. | Zoltan Boros

Kishla Trawlers | Creature | Human Citizen | When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand. | Iris Compiet

Sibsig Appraiser | Creature | Zombie Advisor | When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. | Ina Wong

Wingblade Disciple | Creature | Human Monk | Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying. | Julian Kok Joon Wen

Winternight Stories | Sorcery | | Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) | Zara Alfonso

Aggressive Negotiations | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control. | Ovidio Cartagena

Avenger of the Fallen | Creature | Human Warrior | Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) | Winona Nelson

Dragon's Prey | Instant | | This spell costs {2} more to cast if it targets a Dragon.
Destroy target creature. | Johann Bodin

Kin-Tree Nurturer | Creature | Human Druid | Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) | Loïc Canavaggia

Nightblade Brigade | Creature | Goblin Soldier | Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Gary Laib

Qarsi Revenant | Creature | Vampire | Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. | Lorenzo Mastroianni

The Sibsig Ceremony | Legendary Enchantment | | Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. | Eli Minaya

Unrooted Ancestor | Creature | Spirit Cleric | Flash
{1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) | Elizabeth Peiró

Wail of War | Instant | | Choose one —
• Creatures target opponent controls get -1/-1 until end of turn.
• Return up to two target creature cards from your graveyard to your hand. | Izzy

Yathan Tombguard | Creature | Human Warrior | Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. | Xavier Ribeiro

Overwhelming Surge | Instant | | Choose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact. | Gaboleps

Rescue Leopard | Creature | Cat | Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. | Hector Ortiz

Seize Opportunity | Instant | | Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn. | Josiah "Jo" Cameron

Tersa Lightshatter | Legendary Creature | Orc Wizard | Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn. | Olivier Bernard

Underfoot Underdogs | Creature | Goblin Warrior | When this creature enters, create a 1/1 red Goblin creature token.
{1}, {T}: Target creature you control with power 2 or less can't be blocked this turn. | Brent Hollowell

Unsparing Boltcaster | Creature | Ogre Wizard | When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn. | Gaboleps

Zurgo's Vanguard | Creature | Dog Soldier | Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
This creature's power is equal to the number of creatures you control. | Michele Giorgi

Attuned Hunter | Creature | Human Ranger | Trample
Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature. | Scott Murphy

Champion of Dusan | Creature | Human Warrior | Trample
Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery. | Bastien L. Deharme

Knockout Maneuver | Sorcery | | Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. | Aaron J. Riley

Krotiq Nestguard | Creature | Insect | Defender
{2}{G}: This creature can attack this turn as though it didn't have defender. | Loïc Canavaggia

Roamer's Routine | Sorcery | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) | Andrew Mar

Sage of the Fang | Creature | Human Druid | When this creature enters, put a +1/+1 counter on target creature.
Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery. | Ioannis Fiore

Surrak, Elusive Hunter | Legendary Creature | Human Warrior | This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. | Dan Murayama Scott

Warden of the Grove | Creature | Hydra | At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.) | Alexander Ostrowski

Hardened Tactician | Creature | Human Warrior | {1}, Sacrifice a token: Draw a card. | Milivoj Ćeran

Cori Mountain Stalwart | Creature | Human Monk | Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life. | Josiah "Jo" Cameron

Windcrag Siege | Enchantment | | As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. | Néstor Ossandón Leal

Frostcliff Siege | Enchantment | | As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste. | Dan Murayama Scott

Glacierwood Siege | Enchantment | | As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard. | Andreas Zafiratos

Stalwart Successor | Creature | Human Warrior | Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. | Bastien L. Deharme

Flamehold Grappler | Creature | Human Monk | First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | Wayne Wu

Monastery Messenger | Creature | Bird Scout | Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library. | Forrest Imel

Narset, Jeskai Waymaster | Legendary Creature | Human Monk | At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. | Randy Vargas

Rediscover the Way | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. | Clint Lockwood

Riverwheel Sweep | Sorcery | | Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. | Wayne Wu

Defibrillating Current | Sorcery | | Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life. | Isis

Reigning Victor | Creature | Orc Warrior | Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Warren Mahy

Thunder of Unity | Enchantment | Saga | (As this Saga enters step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. | Clint Lockwood

Zurgo, Thunder's Decree | Legendary Creature | Orc Warrior | Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed." | Steve Prescott

Felothar, Dawn of the Abzan | Legendary Creature | Human Warrior | Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. | Victor Adame Minguez

Kin-Tree Severance | Instant | | Exile target permanent with mana value 3 or greater. | Zack Stella

Reputable Merchant | Creature | Human Citizen | When this creature enters or dies, put a +1/+1 counter on target creature you control. | Craig J Spearing

Severance Priest | Creature | Djinn Cleric | Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. | Scott Murphy

Skirmish Rhino | Creature | Rhino | Trample
When this creature enters, each opponent loses 2 life and you gain 2 life. | James Bousema

Awaken the Honored Dead | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. | Clint Lockwood

Gurmag Nightwatch | Creature | Human Ranger | When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. | Nereida

Lie in Wait | Sorcery | | Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature. | Diana Franco

Rakshasa's Bargain | Instant | | Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. | Yigit Koroglu

Dragonclaw Strike | Sorcery | | Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) | Yeong-Hao Han

Songcrafter Mage | Creature | Human Bard | Flash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.) | Irina Nordsol

Temur Battlecrier | Creature | Orc Ranger | During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. | Brent Hollowell

Temur Tawnyback | Creature | Beast | When this creature enters, draw a card, then discard a card. | Brian Valeza

Dragonstorm Globe | Artifact | | Each Dragon you control enters with an additional +1/+1 counter on it.
{T}: Add one mana of any color. | Adrián Rodríguez Pérez

Watcher of the Wayside | Artifact Creature | Golem | When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) | Brian Valeza