Dungeons & Dragons: Adventures in the Forgotten Realms: +2 Mace
+2 Mace | Artifact | Equipment | Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Jarel Threat
Dungeons & Dragons: Adventures in the Forgotten Realms: Arborea Pegasus
Arborea Pegasus | Creature | Pegasus | Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. | Justyna Gil
Dungeons & Dragons: Adventures in the Forgotten Realms: Blink Dog
Blink Dog | Creature | Dog | Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) | Oriana Menendez
Dungeons & Dragons: Adventures in the Forgotten Realms: Celestial Unicorn
Celestial Unicorn | Creature | Unicorn | Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Cleric Class
Cleric Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. | Alayna Danner
Dungeons & Dragons: Adventures in the Forgotten Realms: Cloister Gargoyle
Cloister Gargoyle | Artifact Creature | Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. | Mark Zug
Dungeons & Dragons: Adventures in the Forgotten Realms: Dancing Sword
Dancing Sword | Artifact | Equipment | Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1} | Wisnu Tan
Dungeons & Dragons: Adventures in the Forgotten Realms: Dawnbringer Cleric
Dawnbringer Cleric | Creature | Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. | Lie Setiawan
Dungeons & Dragons: Adventures in the Forgotten Realms: Delver's Torch
Delver's Torch | Artifact | Equipment | Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Bram Sels
Dungeons & Dragons: Adventures in the Forgotten Realms: Devoted Paladin
Devoted Paladin | Creature | Orc Knight | Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | Chris Rallis
Dungeons & Dragons: Adventures in the Forgotten Realms: Divine Smite
Divine Smite | Instant | | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) | Bryan Sola
Dungeons & Dragons: Adventures in the Forgotten Realms: Dragon's Disciple
Dragon's Disciple | Creature | Human Monk | As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) | Lucas Graciano
Dungeons & Dragons: Adventures in the Forgotten Realms: Dwarfhold Champion
Dwarfhold Champion | Creature | Dwarf Warrior | As long as Dwarfhold Champion is equipped, it gets +0/+2. | Miguel Mercado
Dungeons & Dragons: Adventures in the Forgotten Realms: Flumph
Flumph | Creature | Jellyfish | Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. | Brian Valeza
Dungeons & Dragons: Adventures in the Forgotten Realms: Gloom Stalker
Gloom Stalker | Creature | Dwarf Ranger | As long as you've completed a dungeon, Gloom Stalker has double strike. | Tomas Duchek
Dungeons & Dragons: Adventures in the Forgotten Realms: Grand Master of Flowers
Grand Master of Flowers | Legendary Planeswalker | Bahamut | As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. | Ekaterina Burmak
Dungeons & Dragons: Adventures in the Forgotten Realms: Guardian of Faith
Guardian of Faith | Creature | Spirit Knight | Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) | Brian Valeza
Dungeons & Dragons: Adventures in the Forgotten Realms: Half-Elf Monk
Half-Elf Monk | Creature | Human Elf Monk | Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Icingdeath, Frost Tyrant
Icingdeath, Frost Tyrant | Legendary Creature | Dragon | Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}. | Matt Stewart
Dungeons & Dragons: Adventures in the Forgotten Realms: Ingenious Smith
Ingenious Smith | Creature | Human Artificer | When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. | Nicholas Elias
Dungeons & Dragons: Adventures in the Forgotten Realms: Keen-Eared Sentry
Keen-Eared Sentry | Creature | Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. | Viko Menezes
Dungeons & Dragons: Adventures in the Forgotten Realms: Loyal Warhound
Loyal Warhound | Creature | Dog | Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. | Dmitry Burmak
Dungeons & Dragons: Adventures in the Forgotten Realms: Minimus Containment
Minimus Containment | Enchantment | Aura | Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) | Steve Prescott
Dungeons & Dragons: Adventures in the Forgotten Realms: Monk of the Open Hand
Monk of the Open Hand | Creature | Elf Monk | Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. | Bryan Sola
Dungeons & Dragons: Adventures in the Forgotten Realms: Moon-Blessed Cleric
Moon-Blessed Cleric | Creature | Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. | Marta Nael
Dungeons & Dragons: Adventures in the Forgotten Realms: Nadaar, Selfless Paladin
Nadaar, Selfless Paladin | Legendary Creature | Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. | Aaron Miller
Dungeons & Dragons: Adventures in the Forgotten Realms: Oswald Fiddlebender
Oswald Fiddlebender | Legendary Creature | Gnome Artificer | Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | Steven Belledin
Dungeons & Dragons: Adventures in the Forgotten Realms: Paladin Class
Paladin Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. | Campbell White
Dungeons & Dragons: Adventures in the Forgotten Realms: Paladin's Shield
Paladin's Shield | Artifact | Equipment | Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Alayna Danner
Dungeons & Dragons: Adventures in the Forgotten Realms: Planar Ally
Planar Ally | Creature | Angel | Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | Marta Nael
Dungeons & Dragons: Adventures in the Forgotten Realms: Plate Armor
Plate Armor | Artifact | Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | Martina Pilcerova
Dungeons & Dragons: Adventures in the Forgotten Realms: Portable Hole
Portable Hole | Artifact | | When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | John Stanko
Dungeons & Dragons: Adventures in the Forgotten Realms: Potion of Healing
Potion of Healing | Artifact | | When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life. | Pauline Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Priest of Ancient Lore
Priest of Ancient Lore | Creature | Dwarf Cleric | When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. | Jarel Threat
Dungeons & Dragons: Adventures in the Forgotten Realms: Rally Maneuver
Rally Maneuver | Instant | | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | Vincent Proce
Dungeons & Dragons: Adventures in the Forgotten Realms: Ranger's Hawk
Ranger's Hawk | Creature | Bird | Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Robin Olausson
Dungeons & Dragons: Adventures in the Forgotten Realms: Steadfast Paladin
Steadfast Paladin | Creature | Dwarf Knight | Lifelink | Chris Rallis
Dungeons & Dragons: Adventures in the Forgotten Realms: Teleportation Circle
Teleportation Circle | Enchantment | | At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | Chris Cold
Dungeons & Dragons: Adventures in the Forgotten Realms: The Book of Exalted Deeds
The Book of Exalted Deeds | Legendary Artifact | | At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. | Daniel Ljunggren
Dungeons & Dragons: Adventures in the Forgotten Realms: Veteran Dungeoneer
Veteran Dungeoneer | Creature | Human Warrior | When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) | Sebastian Giacobino
Dungeons & Dragons: Adventures in the Forgotten Realms: White Dragon
White Dragon | Creature | Dragon | Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | Billy Christian
Dungeons & Dragons: Adventures in the Forgotten Realms: You Hear Something on Watch
You Hear Something on Watch | Instant | | Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature. | Zezhou Chen
Dungeons & Dragons: Adventures in the Forgotten Realms: You're Ambushed on the Road
You're Ambushed on the Road | Instant | | Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn. | Eric Deschamps
Dungeons & Dragons: Adventures in the Forgotten Realms: Aberrant Mind Sorcerer
Aberrant Mind Sorcerer | Creature | Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. | Lius Lasahido
Dungeons & Dragons: Adventures in the Forgotten Realms: Air-Cult Elemental
Air-Cult Elemental | Creature | Elemental | Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. | Kari Christensen
Dungeons & Dragons: Adventures in the Forgotten Realms: Arcane Investigator
Arcane Investigator | Creature | Elf Wizard | Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | Bram Sels
Dungeons & Dragons: Adventures in the Forgotten Realms: Bar the Gate
Bar the Gate | Instant | | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Blue Dragon
Blue Dragon | Creature | Dragon | Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. | Svetlin Velinov
Dungeons & Dragons: Adventures in the Forgotten Realms: Charmed Sleep
Charmed Sleep | Enchantment | Aura | Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Clever Conjurer
Clever Conjurer | Creature | Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Contact Other Plane
Contact Other Plane | Instant | | Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. | Alix Branwyn
Dungeons & Dragons: Adventures in the Forgotten Realms: Demilich
Demilich | Creature | Skeleton Wizard | This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. | Daniel Zrom
Dungeons & Dragons: Adventures in the Forgotten Realms: Displacer Beast
Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
Dungeons & Dragons: Adventures in the Forgotten Realms: Djinni Windseer
Djinni Windseer | Creature | Djinn | Flying When Djinni Windseer enters the battlefield, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3. | Livia Prima
Dungeons & Dragons: Adventures in the Forgotten Realms: Dragon Turtle
Dragon Turtle | Creature | Dragon Turtle | Flash Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. | Dan Scott
Dungeons & Dragons: Adventures in the Forgotten Realms: Eccentric Apprentice
Eccentric Apprentice | Creature | Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
Dungeons & Dragons: Adventures in the Forgotten Realms: Feywild Trickster
Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
Dungeons & Dragons: Adventures in the Forgotten Realms: Fly
Fly | Enchantment | Aura | Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) | Lie Setiawan
Dungeons & Dragons: Adventures in the Forgotten Realms: Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar | Legendary Creature | Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. | Alexander Mokhov
Dungeons & Dragons: Adventures in the Forgotten Realms: Guild Thief
Guild Thief | Creature | Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. | Mike Jordana
Dungeons & Dragons: Adventures in the Forgotten Realms: Iymrith, Desert Doom
Iymrith, Desert Doom | Legendary Creature | Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. | Wisnu Tan
Dungeons & Dragons: Adventures in the Forgotten Realms: Mind Flayer
Mind Flayer | Creature | Horror | Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | Daarken
Dungeons & Dragons: Adventures in the Forgotten Realms: Mordenkainen
Mordenkainen | Legendary Planeswalker | Mordenkainen | +2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." | Ryan Pancoast
Dungeons & Dragons: Adventures in the Forgotten Realms: Mordenkainen's Polymorph
Mordenkainen's Polymorph | Instant | | Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) | Oriana Menendez
Dungeons & Dragons: Adventures in the Forgotten Realms: Pixie Guide
Pixie Guide | Creature | Faerie | Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Fariba Khamseh
Dungeons & Dragons: Adventures in the Forgotten Realms: Power of Persuasion
Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn. | Brian Valeza
Dungeons & Dragons: Adventures in the Forgotten Realms: Ray of Frost
Ray of Frost | Enchantment | Aura | Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step. | Kim Sokol
Dungeons & Dragons: Adventures in the Forgotten Realms: Rimeshield Frost Giant
Rimeshield Frost Giant | Creature | Giant Warrior | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Matt Stewart
Dungeons & Dragons: Adventures in the Forgotten Realms: Scion of Stygia
Scion of Stygia | Creature | Tiefling Shaman | Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step. | Cristi Balanescu
Dungeons & Dragons: Adventures in the Forgotten Realms: Secret Door
Secret Door | Artifact Creature | Wall | Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Francisco Miyara
Dungeons & Dragons: Adventures in the Forgotten Realms: Shocking Grasp
Shocking Grasp | Instant | | Target creature gets -2/-0 until end of turn. Draw a card. | Jason Felix
Dungeons & Dragons: Adventures in the Forgotten Realms: Shortcut Seeker
Shortcut Seeker | Creature | Human Rogue | Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Artur Treffner
Dungeons & Dragons: Adventures in the Forgotten Realms: Silver Raven
Silver Raven | Artifact Creature | Bird | Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Joe Slucher
Dungeons & Dragons: Adventures in the Forgotten Realms: Soulknife Spy
Soulknife Spy | Creature | Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. | Miguel Mercado
Dungeons & Dragons: Adventures in the Forgotten Realms: Split the Party
Split the Party | Sorcery | | Choose target player. Return half the creatures they control to their owner's hand, rounded up. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Sudden Insight
Sudden Insight | Instant | | Draw a card for each different mana value among nonland cards in your graveyard. | Dan Scott
Dungeons & Dragons: Adventures in the Forgotten Realms: Tasha's Hideous Laughter
Tasha's Hideous Laughter | Sorcery | | Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | Ilse Gort
Dungeons & Dragons: Adventures in the Forgotten Realms: The Blackstaff of Waterdeep
The Blackstaff of Waterdeep | Legendary Artifact | | You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. | Anna Steinbauer
Dungeons & Dragons: Adventures in the Forgotten Realms: Trickster's Talisman
Trickster's Talisman | Artifact | Equipment | Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2} | Sam White
Dungeons & Dragons: Adventures in the Forgotten Realms: True Polymorph
True Polymorph | Instant | | Target artifact or creature becomes a copy of another target artifact or creature. | Steve Prescott
Dungeons & Dragons: Adventures in the Forgotten Realms: Wizard Class
Wizard Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. | Marta Nael
Dungeons & Dragons: Adventures in the Forgotten Realms: Wizard's Spellbook
Wizard's Spellbook | Artifact | | {T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs. | Iris Compiet
Dungeons & Dragons: Adventures in the Forgotten Realms: You Come to a River
You Come to a River | Instant | | Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | Viko Menezes
Dungeons & Dragons: Adventures in the Forgotten Realms: You Find the Villains' Lair
You Find the Villains' Lair | Instant | | Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards. | Gabor Szikszai
Dungeons & Dragons: Adventures in the Forgotten Realms: You See a Guard Approach
You See a Guard Approach | Instant | | Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Mila Pesic
Dungeons & Dragons: Adventures in the Forgotten Realms: Yuan-Ti Malison
Yuan-Ti Malison | Creature | Snake Rogue | Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Oriana Menendez
Dungeons & Dragons: Adventures in the Forgotten Realms: Acererak the Archlich
Acererak the Archlich | Legendary Creature | Zombie Wizard | When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. | Andrey Kuzinskiy
Dungeons & Dragons: Adventures in the Forgotten Realms: Asmodeus the Archfiend
Asmodeus the Archfiend | Legendary Creature | Devil God | Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. | Aleksi Briclot
Dungeons & Dragons: Adventures in the Forgotten Realms: Baleful Beholder
Baleful Beholder | Creature | Beholder | When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | Lars Grant-West
Dungeons & Dragons: Adventures in the Forgotten Realms: Black Dragon
Black Dragon | Creature | Dragon | Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. | Mark Zug
Dungeons & Dragons: Adventures in the Forgotten Realms: Check for Traps
Check for Traps | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Clattering Skeletons
Clattering Skeletons | Creature | Skeleton | When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) | Aleksi Briclot
Dungeons & Dragons: Adventures in the Forgotten Realms: Deadly Dispute
Deadly Dispute | Instant | | As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Irina Nordsol
Dungeons & Dragons: Adventures in the Forgotten Realms: Death-Priest of Myrkul
Death-Priest of Myrkul | Creature | Tiefling Cleric | Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. | Lius Lasahido
Dungeons & Dragons: Adventures in the Forgotten Realms: Demogorgon's Clutches
Demogorgon's Clutches | Sorcery | | Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) | Alexander Mokhov
Dungeons & Dragons: Adventures in the Forgotten Realms: Devour Intellect
Devour Intellect | Sorcery | | Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. | Steven Russell Black
Dungeons & Dragons: Adventures in the Forgotten Realms: Drider
Drider | Creature | Elf Spider | Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. | Jodie Muir
Dungeons & Dragons: Adventures in the Forgotten Realms: Dungeon Crawler
Dungeon Crawler | Creature | Zombie | Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. | Svetlin Velinov
Dungeons & Dragons: Adventures in the Forgotten Realms: Ebondeath, Dracolich
Ebondeath, Dracolich | Legendary Creature | Zombie Dragon | Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. | Lars Grant-West
Dungeons & Dragons: Adventures in the Forgotten Realms: Eyes of the Beholder
Eyes of the Beholder | Instant | | Target creature gets -11/-11 until end of turn. | Kari Christensen
Dungeons & Dragons: Adventures in the Forgotten Realms: Fates' Reversal
Fates' Reversal | Sorcery | | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) | Alix Branwyn
Dungeons & Dragons: Adventures in the Forgotten Realms: Feign Death
Feign Death | Instant | | Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | Maria Zolotukhina
Dungeons & Dragons: Adventures in the Forgotten Realms: Forsworn Paladin
Forsworn Paladin | Creature | Human Knight | Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. | Lorenzo Mastroianni
Dungeons & Dragons: Adventures in the Forgotten Realms: Gelatinous Cube
Gelatinous Cube | Creature | Ooze | Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard. | Olivier Bernard
Dungeons & Dragons: Adventures in the Forgotten Realms: Grim Bounty
Grim Bounty | Sorcery | | Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Justine Cruz
Dungeons & Dragons: Adventures in the Forgotten Realms: Grim Wanderer
Grim Wanderer | Creature | Goblin Warlock | Flash Tragic Backstory — Cast this spell only if a creature died this turn. | Jason A. Engle
Dungeons & Dragons: Adventures in the Forgotten Realms: Herald of Hadar
Herald of Hadar | Creature | Human Warlock | Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") | Valera Lutfullina
Dungeons & Dragons: Adventures in the Forgotten Realms: Hired Hexblade
Hired Hexblade | Creature | Elf Warlock | When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. | Irina Nordsol
Dungeons & Dragons: Adventures in the Forgotten Realms: Hoard Robber
Hoard Robber | Creature | Tiefling Rogue | Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Anna Pavleeva
Dungeons & Dragons: Adventures in the Forgotten Realms: Lightfoot Rogue
Lightfoot Rogue | Creature | Halfling Rogue | Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. | Michele Parisi
Dungeons & Dragons: Adventures in the Forgotten Realms: Lolth, Spider Queen
Lolth, Spider Queen | Legendary Planeswalker | Lolth | Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." | Tyler Jacobson
Dungeons & Dragons: Adventures in the Forgotten Realms: Manticore
Manticore | Creature | Manticore | Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. | Billy Christian
Dungeons & Dragons: Adventures in the Forgotten Realms: Power Word Kill
Power Word Kill | Instant | | Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | Izzy
Dungeons & Dragons: Adventures in the Forgotten Realms: Precipitous Drop
Precipitous Drop | Enchantment | Aura | Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. | Gabor Szikszai
Dungeons & Dragons: Adventures in the Forgotten Realms: Ray of Enfeeblement
Ray of Enfeeblement | Instant | | Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. | Campbell White
Dungeons & Dragons: Adventures in the Forgotten Realms: Reaper's Talisman
Reaper's Talisman | Artifact | Equipment | Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | Olena Richards
Dungeons & Dragons: Adventures in the Forgotten Realms: Sepulcher Ghoul
Sepulcher Ghoul | Creature | Zombie | Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. | Jason A. Engle
Dungeons & Dragons: Adventures in the Forgotten Realms: Shambling Ghast
Shambling Ghast | Creature | Zombie | When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Dave Kendall
Dungeons & Dragons: Adventures in the Forgotten Realms: Skullport Merchant
Skullport Merchant | Creature | Dwarf Citizen | When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card. | Aaron Miller
Dungeons & Dragons: Adventures in the Forgotten Realms: Sphere of Annihilation
Sphere of Annihilation | Artifact | | Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it. | Jason Felix
Dungeons & Dragons: Adventures in the Forgotten Realms: The Book of Vile Darkness
The Book of Vile Darkness | Legendary Artifact | | At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. | Daniel Ljunggren
Dungeons & Dragons: Adventures in the Forgotten Realms: Thieves' Tools
Thieves' Tools | Artifact | Equipment | When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | Deruchenko Alexander
Dungeons & Dragons: Adventures in the Forgotten Realms: Vampire Spawn
Vampire Spawn | Creature | Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. | Alex Brock
Dungeons & Dragons: Adventures in the Forgotten Realms: Vorpal Sword
Vorpal Sword | Artifact | Equipment | Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B} | Caio Monteiro
Dungeons & Dragons: Adventures in the Forgotten Realms: Warlock Class
Warlock Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) | Kieran Yanner
Dungeons & Dragons: Adventures in the Forgotten Realms: Westgate Regent
Westgate Regent | Creature | Vampire | Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. | Mike Jordana
Dungeons & Dragons: Adventures in the Forgotten Realms: Wight
Wight | Creature | Zombie Soldier | Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. | Slawomir Maniak
Dungeons & Dragons: Adventures in the Forgotten Realms: Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade | Creature | Snake Rogue | Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Simon Dominic
Dungeons & Dragons: Adventures in the Forgotten Realms: Zombie Ogre
Zombie Ogre | Creature | Zombie Ogre | At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) | Nicholas Gregory
Dungeons & Dragons: Adventures in the Forgotten Realms: Armory Veteran
Armory Veteran | Creature | Orc Warrior | As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) | Caio Monteiro
Dungeons & Dragons: Adventures in the Forgotten Realms: Barbarian Class
Barbarian Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. | Campbell White
Dungeons & Dragons: Adventures in the Forgotten Realms: Battle Cry Goblin
Battle Cry Goblin | Creature | Goblin | {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. | April Prime
Dungeons & Dragons: Adventures in the Forgotten Realms: Boots of Speed
Boots of Speed | Artifact | Equipment | Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | Chris Rallis
Dungeons & Dragons: Adventures in the Forgotten Realms: Brazen Dwarf
Brazen Dwarf | Creature | Dwarf Shaman | Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. | Gabor Szikszai
Dungeons & Dragons: Adventures in the Forgotten Realms: Burning Hands
Burning Hands | Instant | | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. | Olena Richards
Dungeons & Dragons: Adventures in the Forgotten Realms: Chaos Channeler
Chaos Channeler | Creature | Human Shaman | Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. | David Palumbo
Dungeons & Dragons: Adventures in the Forgotten Realms: Critical Hit
Critical Hit | Instant | | Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) | Francisco Miyara
Dungeons & Dragons: Adventures in the Forgotten Realms: Delina, Wild Mage
Delina, Wild Mage | Legendary Creature | Elf Shaman | Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat." 15—20 | Create one of those tokens. You may roll again. | Wisnu Tan
Dungeons & Dragons: Adventures in the Forgotten Realms: Dragon's Fire
Dragon's Fire | Instant | | As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. | Campbell White
Dungeons & Dragons: Adventures in the Forgotten Realms: Dueling Rapier
Dueling Rapier | Artifact | Equipment | Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | Anna Podedworna
Dungeons & Dragons: Adventures in the Forgotten Realms: Earth-Cult Elemental
Earth-Cult Elemental | Creature | Elemental | Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. | Aaron Miller
Dungeons & Dragons: Adventures in the Forgotten Realms: Farideh's Fireball
Farideh's Fireball | Instant | | Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent. | Josu Hernaiz
Dungeons & Dragons: Adventures in the Forgotten Realms: Flameskull
Flameskull | Creature | Skeleton | Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) | Xavier Ribeiro
Dungeons & Dragons: Adventures in the Forgotten Realms: Goblin Javelineer
Goblin Javelineer | Creature | Goblin Warrior | Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. | Mike Jordana
Dungeons & Dragons: Adventures in the Forgotten Realms: Goblin Morningstar
Goblin Morningstar | Artifact | Equipment | Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. | Kari Christensen
Dungeons & Dragons: Adventures in the Forgotten Realms: Hoarding Ogre
Hoarding Ogre | Creature | Ogre | Whenever Hoarding Ogre attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens. | Tuan Duong Chu
Dungeons & Dragons: Adventures in the Forgotten Realms: Hobgoblin Bandit Lord
Hobgoblin Bandit Lord | Creature | Goblin Rogue | Other Goblins you control get +1/+1. {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. | Mark Zug
Dungeons & Dragons: Adventures in the Forgotten Realms: Hobgoblin Captain
Hobgoblin Captain | Creature | Goblin Barbarian | Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. | Karl Kopinski
Dungeons & Dragons: Adventures in the Forgotten Realms: Hulking Bugbear
Hulking Bugbear | Creature | Goblin | Haste | Filip Burburan
Dungeons & Dragons: Adventures in the Forgotten Realms: Improvised Weaponry
Improvised Weaponry | Sorcery | | Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Alix Branwyn
Dungeons & Dragons: Adventures in the Forgotten Realms: Inferno of the Star Mounts
Inferno of the Star Mounts | Legendary Creature | Dragon | This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. | Jesper Ejsing
Dungeons & Dragons: Adventures in the Forgotten Realms: Jaded Sell-Sword
Jaded Sell-Sword | Creature | Dragon Warrior | When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. | Randy Vargas
Dungeons & Dragons: Adventures in the Forgotten Realms: Kick in the Door
Kick in the Door | Sorcery | | Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | Justine Cruz
Dungeons & Dragons: Adventures in the Forgotten Realms: Magic Missile
Magic Missile | Sorcery | | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. | PINDURSKI
Dungeons & Dragons: Adventures in the Forgotten Realms: Meteor Swarm
Meteor Swarm | Sorcery | | Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. | Olivier Bernard
Dungeons & Dragons: Adventures in the Forgotten Realms: Minion of the Mighty
Minion of the Mighty | Creature | Kobold | Menace Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. | Oriana Menendez
Dungeons & Dragons: Adventures in the Forgotten Realms: Orb of Dragonkind
Orb of Dragonkind | Artifact | | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Brian Valeza
Dungeons & Dragons: Adventures in the Forgotten Realms: Plundering Barbarian
Plundering Barbarian | Creature | Dwarf Barbarian | When Plundering Barbarian enters the battlefield, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Price of Loyalty
Price of Loyalty | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. | Oriana Menendez
Dungeons & Dragons: Adventures in the Forgotten Realms: Red Dragon
Red Dragon | Creature | Dragon | Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. | Andrey Kuzinskiy
Dungeons & Dragons: Adventures in the Forgotten Realms: Rust Monster
Rust Monster | Creature | Beast | First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. | Simon Dominic
Dungeons & Dragons: Adventures in the Forgotten Realms: Swarming Goblins
Swarming Goblins | Creature | Goblin | When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens. | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Tiger-Tribe Hunter
Tiger-Tribe Hunter | Creature | Human Barbarian | Trample Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. | Grzegorz Rutkowski
Dungeons & Dragons: Adventures in the Forgotten Realms: Unexpected Windfall
Unexpected Windfall | Instant | | As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") | Alayna Danner
Dungeons & Dragons: Adventures in the Forgotten Realms: Valor Singer
Valor Singer | Creature | Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. | Justyna Gil
Dungeons & Dragons: Adventures in the Forgotten Realms: Wish
Wish | Sorcery | | You may play a card you own from outside the game this turn. | Ekaterina Burmak
Dungeons & Dragons: Adventures in the Forgotten Realms: Xorn
Xorn | Creature | Elemental | If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | Yigit Koroglu
Dungeons & Dragons: Adventures in the Forgotten Realms: You Come to the Gnoll Camp
You Come to the Gnoll Camp | Instant | | Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. | Billy Christian
Dungeons & Dragons: Adventures in the Forgotten Realms: You Find Some Prisoners
You Find Some Prisoners | Instant | | Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. | Lie Setiawan
Dungeons & Dragons: Adventures in the Forgotten Realms: You See a Pair of Goblins
You See a Pair of Goblins | Instant | | Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens. | Aaron Miller
Dungeons & Dragons: Adventures in the Forgotten Realms: Zalto, Fire Giant Duke
Zalto, Fire Giant Duke | Legendary Creature | Giant Barbarian | Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) | Zezhou Chen
Dungeons & Dragons: Adventures in the Forgotten Realms: Zariel, Archduke of Avernus
Zariel, Archduke of Avernus | Legendary Planeswalker | Zariel | +1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." | Heonhwa Choe
Dungeons & Dragons: Adventures in the Forgotten Realms: Bulette
Bulette | Creature | Beast | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. | Jason Kang
Dungeons & Dragons: Adventures in the Forgotten Realms: Bull's Strength
Bull's Strength | Instant | | Target creature gets +2/+2 and gains trample until end of turn. Untap it. | Gabor Szikszai
Dungeons & Dragons: Adventures in the Forgotten Realms: Choose Your Weapon
Choose Your Weapon | Instant | | Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
Dungeons & Dragons: Adventures in the Forgotten Realms: Circle of Dreams Druid
Circle of Dreams Druid | Creature | Elf Druid | {T}: Add {G} for each creature you control. | Sam Guay
Dungeons & Dragons: Adventures in the Forgotten Realms: Circle of the Moon Druid
Circle of the Moon Druid | Creature | Human Elf Druid | Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) | Nicholas Elias
Dungeons & Dragons: Adventures in the Forgotten Realms: Compelled Duel
Compelled Duel | Sorcery | | Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | Zezhou Chen
Dungeons & Dragons: Adventures in the Forgotten Realms: Dire Wolf Prowler
Dire Wolf Prowler | Creature | Wolf | {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. | Alessandra Pisano
Dungeons & Dragons: Adventures in the Forgotten Realms: Druid Class
Druid Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. | Svetlin Velinov
Dungeons & Dragons: Adventures in the Forgotten Realms: Ellywick Tumblestrum
Ellywick Tumblestrum | Legendary Planeswalker | Ellywick | +1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." | Anna Steinbauer
Dungeons & Dragons: Adventures in the Forgotten Realms: Elturgard Ranger
Elturgard Ranger | Creature | Human Elf Ranger | Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token. | Francisco Miyara
Dungeons & Dragons: Adventures in the Forgotten Realms: Find the Path
Find the Path | Enchantment | Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." | Lindsey Look
Dungeons & Dragons: Adventures in the Forgotten Realms: Froghemoth
Froghemoth | Creature | Frog Horror | Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. | Brent Hollowell
Dungeons & Dragons: Adventures in the Forgotten Realms: Gnoll Hunter
Gnoll Hunter | Creature | Gnoll | Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. | Jesper Ejsing
Dungeons & Dragons: Adventures in the Forgotten Realms: Green Dragon
Green Dragon | Creature | Dragon | Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. | Ilse Gort
Dungeons & Dragons: Adventures in the Forgotten Realms: Hill Giant Herdgorger
Hill Giant Herdgorger | Creature | Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. | Chris Rahn
Dungeons & Dragons: Adventures in the Forgotten Realms: Hunter's Mark
Hunter's Mark | Instant | | This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. | Izzy
Dungeons & Dragons: Adventures in the Forgotten Realms: Inspiring Bard
Inspiring Bard | Creature | Elf Bard | When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life. | Eelis Kyttanen
Dungeons & Dragons: Adventures in the Forgotten Realms: Instrument of the Bards
Instrument of the Bards | Legendary Artifact | | At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. | Randy Gallegos
Dungeons & Dragons: Adventures in the Forgotten Realms: Intrepid Outlander
Intrepid Outlander | Creature | Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) | Andrey Kuzinskiy
Dungeons & Dragons: Adventures in the Forgotten Realms: Loathsome Troll
Loathsome Troll | Creature | Troll | {3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. 1—9 | Put Loathsome Troll on top of your library. 10—19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped. | Svetlin Velinov
Dungeons & Dragons: Adventures in the Forgotten Realms: Long Rest
Long Rest | Sorcery | | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. | Chris Seaman
Dungeons & Dragons: Adventures in the Forgotten Realms: Lurking Roper
Lurking Roper | Creature | Horror | Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper. | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Neverwinter Dryad
Neverwinter Dryad | Creature | Dryad | {2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. | Donato Giancola
Dungeons & Dragons: Adventures in the Forgotten Realms: Ochre Jelly
Ochre Jelly | Creature | Ooze | Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. | Daarken
Dungeons & Dragons: Adventures in the Forgotten Realms: Old Gnawbone
Old Gnawbone | Legendary Creature | Dragon | Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. | Filip Burburan
Dungeons & Dragons: Adventures in the Forgotten Realms: Owlbear
Owlbear | Creature | Bird Bear | Trample Keen Senses — When Owlbear enters the battlefield, draw a card. | Ilse Gort
Dungeons & Dragons: Adventures in the Forgotten Realms: Plummet
Plummet | Instant | | Destroy target creature with flying. | Alix Branwyn
Dungeons & Dragons: Adventures in the Forgotten Realms: Prosperous Innkeeper
Prosperous Innkeeper | Creature | Halfling Citizen | When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. | Eric Deschamps
Dungeons & Dragons: Adventures in the Forgotten Realms: Purple Worm
Purple Worm | Creature | Worm | This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) | Olivier Bernard
Dungeons & Dragons: Adventures in the Forgotten Realms: Ranger Class
Ranger Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library. | Suzanne Helmigh
Dungeons & Dragons: Adventures in the Forgotten Realms: Ranger's Longbow
Ranger's Longbow | Artifact | Equipment | Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Marcela Medeiros
Dungeons & Dragons: Adventures in the Forgotten Realms: Scaled Herbalist
Scaled Herbalist | Creature | Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. | April Prime
Dungeons & Dragons: Adventures in the Forgotten Realms: Spoils of the Hunt
Spoils of the Hunt | Instant | | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. | Justine Cruz
Dungeons & Dragons: Adventures in the Forgotten Realms: Sylvan Shepherd
Sylvan Shepherd | Creature | Human Druid | Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life. | Darrell Riche
Dungeons & Dragons: Adventures in the Forgotten Realms: The Tarrasque
The Tarrasque | Legendary Creature | Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. | Filip Burburan
Dungeons & Dragons: Adventures in the Forgotten Realms: Underdark Basilisk
Underdark Basilisk | Creature | Basilisk | Deathtouch | Brent Hollowell
Dungeons & Dragons: Adventures in the Forgotten Realms: Varis, Silverymoon Ranger
Varis, Silverymoon Ranger | Legendary Creature | Human Elf Ranger | Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. | Jesper Ejsing
Dungeons & Dragons: Adventures in the Forgotten Realms: Wandering Troubadour
Wandering Troubadour | Creature | Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) | Rudy Siswanto
Dungeons & Dragons: Adventures in the Forgotten Realms: Werewolf Pack Leader
Werewolf Pack Leader | Creature | Human Werewolf | Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. | Miranda Meeks
Dungeons & Dragons: Adventures in the Forgotten Realms: Wild Shape
Wild Shape | Instant | | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample. | Sam Guay
Dungeons & Dragons: Adventures in the Forgotten Realms: You Find a Cursed Idol
You Find a Cursed Idol | Sorcery | | Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) | Sidharth Chaturvedi
Dungeons & Dragons: Adventures in the Forgotten Realms: You Happen On a Glade
You Happen On a Glade | Instant | | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
Dungeons & Dragons: Adventures in the Forgotten Realms: You Meet in a Tavern
You Meet in a Tavern | Sorcery | | Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn. | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Hama Pashar, Ruin Seeker
Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
Dungeons & Dragons: Adventures in the Forgotten Realms: Monk Class
Monk Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." | Randy Vargas
Dungeons & Dragons: Adventures in the Forgotten Realms: Barrowin of Clan Undurr
Barrowin of Clan Undurr | Legendary Creature | Dwarf Cleric | When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. | Manuel Castañón
Dungeons & Dragons: Adventures in the Forgotten Realms: Triumphant Adventurer
Triumphant Adventurer | Creature | Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | Alexander Mokhov
Dungeons & Dragons: Adventures in the Forgotten Realms: Adult Gold Dragon
Adult Gold Dragon | Creature | Dragon | Flying, lifelink, haste | Chris Rahn
Dungeons & Dragons: Adventures in the Forgotten Realms: Bruenor Battlehammer
Bruenor Battlehammer | Legendary Creature | Dwarf Warrior | Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. | Wayne Reynolds
Dungeons & Dragons: Adventures in the Forgotten Realms: Fighter Class
Fighter Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. | Volkan Baǵa
Dungeons & Dragons: Adventures in the Forgotten Realms: Drizzt Do'Urden
Drizzt Do'Urden | Legendary Creature | Elf Ranger | Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. | Tyler Jacobson
Dungeons & Dragons: Adventures in the Forgotten Realms: Trelasarra, Moon Dancer
Trelasarra, Moon Dancer | Legendary Creature | Elf Cleric | Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Kieran Yanner
Dungeons & Dragons: Adventures in the Forgotten Realms: Krydle of Baldur's Gate
Krydle of Baldur's Gate | Legendary Creature | Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. | Bryan Sola
Dungeons & Dragons: Adventures in the Forgotten Realms: Rogue Class
Rogue Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. | Véronique Meignaud
Dungeons & Dragons: Adventures in the Forgotten Realms: Xanathar, Guild Kingpin
Xanathar, Guild Kingpin | Legendary Creature | Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. | Kieran Yanner
Dungeons & Dragons: Adventures in the Forgotten Realms: Farideh, Devil's Chosen
Farideh, Devil's Chosen | Legendary Creature | Tiefling Warlock | Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. | Magali Villeneuve
Dungeons & Dragons: Adventures in the Forgotten Realms: Sorcerer Class
Sorcerer Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. | Alexander Mokhov
Dungeons & Dragons: Adventures in the Forgotten Realms: Gretchen Titchwillow
Gretchen Titchwillow | Legendary Creature | Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. | Mila Pesic
Dungeons & Dragons: Adventures in the Forgotten Realms: Volo, Guide to Monsters
Volo, Guide to Monsters | Legendary Creature | Human Wizard | Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) | Zoltan Boros
Dungeons & Dragons: Adventures in the Forgotten Realms: Kalain, Reclusive Painter
Kalain, Reclusive Painter | Legendary Creature | Human Elf Bard | When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. | Justine Cruz
Dungeons & Dragons: Adventures in the Forgotten Realms: Orcus, Prince of Undeath
Orcus, Prince of Undeath | Legendary Creature | Demon | Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Shessra, Death's Whisper
Shessra, Death's Whisper | Legendary Creature | Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. | Marie Magny
Dungeons & Dragons: Adventures in the Forgotten Realms: Skeletal Swarming
Skeletal Swarming | Enchantment | | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. | Svetlin Velinov
Dungeons & Dragons: Adventures in the Forgotten Realms: Bard Class
Bard Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Targ Nar, Demon-Fang Gnoll
Targ Nar, Demon-Fang Gnoll | Legendary Creature | Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. | Tyler Jacobson
Dungeons & Dragons: Adventures in the Forgotten Realms: Minsc, Beloved Ranger
Minsc, Beloved Ranger | Legendary Creature | Human Ranger | When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. | Howard Lyon
Dungeons & Dragons: Adventures in the Forgotten Realms: Tiamat
Tiamat | Legendary Creature | Dragon God | Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. | Chris Rahn
Dungeons & Dragons: Adventures in the Forgotten Realms: Bag of Holding
Bag of Holding | Artifact | | Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. | Evyn Fong
Dungeons & Dragons: Adventures in the Forgotten Realms: Dungeon Map
Dungeon Map | Artifact | | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Aaron Miller
Dungeons & Dragons: Adventures in the Forgotten Realms: Eye of Vecna
Eye of Vecna | Legendary Artifact | | When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. | Irina Nordsol
Dungeons & Dragons: Adventures in the Forgotten Realms: Fifty Feet of Rope
Fifty Feet of Rope | Artifact | | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Andrew Mar
Dungeons & Dragons: Adventures in the Forgotten Realms: Greataxe
Greataxe | Artifact | Equipment | Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) | Kari Christensen
Dungeons & Dragons: Adventures in the Forgotten Realms: Hand of Vecna
Hand of Vecna | Legendary Artifact | Equipment | At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2} | Irina Nordsol
Dungeons & Dragons: Adventures in the Forgotten Realms: Iron Golem
Iron Golem | Artifact Creature | Golem | Vigilance Iron Golem attacks or blocks each combat if able. | Nicholas Gregory
Dungeons & Dragons: Adventures in the Forgotten Realms: Leather Armor
Leather Armor | Artifact | Equipment | Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn. | Martina Pilcerova
Dungeons & Dragons: Adventures in the Forgotten Realms: Mimic
Mimic | Artifact | Treasure | {T}, Sacrifice Mimic: Add one mana of any color. {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. | Scott Murphy
Dungeons & Dragons: Adventures in the Forgotten Realms: Spare Dagger
Spare Dagger | Artifact | Equipment | Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | Khurrum
Dungeons & Dragons: Adventures in the Forgotten Realms: Spiked Pit Trap
Spiked Pit Trap | Artifact | | Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. | Deruchenko Alexander
Dungeons & Dragons: Adventures in the Forgotten Realms: The Deck of Many Things
The Deck of Many Things | Legendary Artifact | | {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. | Volkan Baǵa
Dungeons & Dragons: Adventures in the Forgotten Realms: Treasure Chest
Treasure Chest | Artifact | | {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. | Dan Scott
Dungeons & Dragons: Adventures in the Forgotten Realms: Cave of the Frost Dragon
Cave of the Frost Dragon | Land | | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Den of the Bugbear
Den of the Bugbear | Land | | If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Dungeon Descent
Dungeon Descent | Land | | Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Kasia 'Kafis' Zielińska
Dungeons & Dragons: Adventures in the Forgotten Realms: Evolving Wilds
Evolving Wilds | Land | | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Muhammad Firdaus
Dungeons & Dragons: Adventures in the Forgotten Realms: Hall of Storm Giants
Hall of Storm Giants | Land | | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Hive of the Eye Tyrant
Hive of the Eye Tyrant | Land | | If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Lair of the Hydra
Lair of the Hydra | Land | | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Temple of the Dragon Queen
Temple of the Dragon Queen | Land | | As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | Cliff Childs
Dungeons & Dragons: Adventures in the Forgotten Realms: Treasure Vault
Treasure Vault | Artifact Land | | {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. | Johannes Voss
Dungeons & Dragons: Adventures in the Forgotten Realms: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Piotr Dura
Dungeons & Dragons: Adventures in the Forgotten Realms: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Sarah Finnigan
Dungeons & Dragons: Adventures in the Forgotten Realms: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Dungeons & Dragons: Adventures in the Forgotten Realms: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette
Dungeons & Dragons: Adventures in the Forgotten Realms: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Piotr Dura
Dungeons & Dragons: Adventures in the Forgotten Realms: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Sarah Finnigan
Dungeons & Dragons: Adventures in the Forgotten Realms: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter
Dungeons & Dragons: Adventures in the Forgotten Realms: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette
Dungeons & Dragons: Adventures in the Forgotten Realms: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Piotr Dura
Dungeons & Dragons: Adventures in the Forgotten Realms: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Sarah Finnigan
Dungeons & Dragons: Adventures in the Forgotten Realms: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Titus Lunter
Dungeons & Dragons: Adventures in the Forgotten Realms: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Adam Paquette
Dungeons & Dragons: Adventures in the Forgotten Realms: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Piotr Dura
Dungeons & Dragons: Adventures in the Forgotten Realms: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Sarah Finnigan
Dungeons & Dragons: Adventures in the Forgotten Realms: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Titus Lunter
Dungeons & Dragons: Adventures in the Forgotten Realms: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Adam Paquette
Dungeons & Dragons: Adventures in the Forgotten Realms: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Piotr Dura
Dungeons & Dragons: Adventures in the Forgotten Realms: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Sarah Finnigan
Dungeons & Dragons: Adventures in the Forgotten Realms: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Titus Lunter
Dungeons & Dragons: Adventures in the Forgotten Realms: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
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