
Abzan Advantage | Instant | | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Winona Nelson

Abzan Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent. | James Ryman
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Abzan Skycaptain | Creature | Bird Soldier | Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | Matt Stewart
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Arashin Cleric | Creature | Human Cleric | When Arashin Cleric enters the battlefield, you gain 3 life. | Chris Rahn
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Aven Skirmisher | Creature | Bird Warrior | Flying | Jason Rainville
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Channel Harm | Instant | | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. | David Gaillet
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Citadel Siege | Enchantment | | As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. | Steven Belledin
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Daghatar the Adamant | Legendary Creature | Human Warrior | Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. | Zack Stella
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Dragon Bell Monk | Creature | Human Monk | Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Lius Lasahido

Dragonscale General | Creature | Human Warrior | At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) | Volkan Baǵa

Elite Scaleguard | Creature | Human Soldier | When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. | Steve Prescott
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Great-Horn Krushok | Creature | Beast | | YW Tang

Honor's Reward | Instant | | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | Izzy
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Jeskai Barricade | Creature | Wall | Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. | Noah Bradley

Lightform | Enchantment | | When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink. | Steve Prescott
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Lotus-Eye Mystics | Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. | Dan Scott
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Mardu Woe-Reaper | Creature | Human Warrior | Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. | Willian Murai
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Mastery of the Unseen | Enchantment | | Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Daniel Ljunggren

Monastery Mentor | Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. | Magali Villeneuve

Pressure Point | Instant | | Tap target creature.
Draw a card. | Chase Stone
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Rally the Ancestors | Instant | | Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. | Nils Hamm
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Sage's Reverie | Enchantment | Aura | Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. | Jason Rainville

Sandblast | Instant | | Sandblast deals 5 damage to target attacking or blocking creature. | Min Yum

Sandsteppe Outcast | Creature | Human Warrior | When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying. | Wesley Burt
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Soul Summons | Sorcery | | Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Johann Bodin

Soulfire Grand Master | Creature | Human Monk | Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. | Johannes Voss
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Valorous Stance | Instant | | Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. | Willian Murai
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Wandering Champion | Creature | Human Monk | Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. | Willian Murai
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Wardscale Dragon | Creature | Dragon | Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells. | Jason Rainville

Aven Surveyor | Creature | Bird Scout | Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand. | David Gaillet
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Cloudform | Enchantment | | When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof. | Noah Bradley
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Enhanced Awareness | Instant | | Draw three cards, then discard a card. | Ryan Alexander Lee

Fascination | Sorcery | | Choose one —
• Each player draws X cards.
• Each player mills X cards. | Svetlin Velinov

Frost Walker | Creature | Elemental | When Frost Walker becomes the target of a spell or ability, sacrifice it. | Mike Bierek
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Jeskai Infiltrator | Creature | Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Cynthia Sheppard
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Jeskai Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent. | Jaime Jones

Jeskai Sage | Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card. | Craig J Spearing
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Lotus Path Djinn | Creature | Djinn Monk | Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Steve Argyle
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Marang River Prowler | Creature | Human Rogue | Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. | Yefim Kligerman
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Mindscour Dragon | Creature | Dragon | Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards. | Wesley Burt

Mistfire Adept | Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn. | Clint Cearley

Monastery Siege | Enchantment | | As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. | Mark Winters
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Neutralizing Blast | Instant | | Counter target multicolored spell. | Dan Scott
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Rakshasa's Disdain | Instant | | Counter target spell unless its controller pays {1} for each card in your graveyard. | Seb McKinnon

Reality Shift | Instant | | Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) | Howard Lyon
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Refocus | Instant | | Untap target creature.
Draw a card. | Kev Walker
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Renowned Weaponsmith | Creature | Human Artificer | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. | Eric Deschamps
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Rite of Undoing | Instant | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. | Anastasia Ovchinnikova

Sage-Eye Avengers | Creature | Djinn Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. | Dan Scott
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Shifting Loyalties | Sorcery | | Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) | James Ryman

Shu Yun, the Silent Tempest | Legendary Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. | David Gaillet
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Sultai Skullkeeper | Creature | Naga Shaman | When Sultai Skullkeeper enters the battlefield, mill two cards. | Ryan Barger
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Supplant Form | Instant | | Return target creature to its owner's hand. You create a token that's a copy of that creature. | Adam Paquette
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Temporal Trespass | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass. | Clint Cearley
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Torrent Elemental | Creature | Elemental | Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery. | James Paick
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Whisk Away | Instant | | Put target attacking or blocking creature on top of its owner's library. | Zack Stella
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Will of the Naga | Instant | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. | Wayne Reynolds

Write into Being | Sorcery | | Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Yeong-Hao Han
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Alesha's Vanguard | Creature | Orc Warrior | Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Torstein Nordstrand
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Ancestral Vengeance | Enchantment | Aura | Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1. | Yohann Schepacz
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Archfiend of Depravity | Creature | Demon | Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest. | Daarken

Battle Brawler | Creature | Orc Warrior | As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. | Karl Kopinski

Brutal Hordechief | Creature | Orc Warrior | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. | Tyler Jacobson

Crux of Fate | Sorcery | | Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures. | Michael Komarck

Dark Deal | Sorcery | | Each player discards all the cards in their hand, then draws that many cards minus one. | Scott Murphy

Diplomacy of the Wastes | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. | Jack Wang

Douse in Gloom | Instant | | Douse in Gloom deals 2 damage to target creature and you gain 2 life. | Ryan Yee
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Fearsome Awakening | Sorcery | | Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. | Véronique Meignaud

Ghastly Conscription | Sorcery | | Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | YW Tang

Grave Strength | Sorcery | | Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. | Jeff Simpson

Gurmag Angler | Creature | Zombie Fish | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) | YW Tang

Hooded Assassin | Creature | Human Assassin | When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn. | Matt Stewart

Mardu Shadowspear | Creature | Human Warrior | Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Mark Poole

Mardu Strike Leader | Creature | Human Warrior | Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Jason Rainville

Merciless Executioner | Creature | Orc Warrior | When Merciless Executioner enters the battlefield, each player sacrifices a creature. | David Palumbo

Noxious Dragon | Creature | Dragon | Flying
When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. | Svetlin Velinov

Orc Sureshot | Creature | Orc Archer | Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. | Kev Walker

Palace Siege | Enchantment | | As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. | Slawomir Maniak

Qarsi High Priest | Creature | Human Cleric | {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Viktor Titov

Reach of Shadows | Instant | | Destroy target creature that's one or more colors. | Daarken

Sibsig Host | Creature | Zombie | When Sibsig Host enters the battlefield, each player mills three cards. | Steve Prescott

Sibsig Muckdraggers | Creature | Zombie | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. | Zack Stella

Soulflayer | Creature | Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. | Seb McKinnon

Sultai Emissary | Creature | Zombie Warrior | When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Mathias Kollros

Sultai Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) | Volkan Baǵa

Tasigur, the Golden Fang | Legendary Creature | Human Shaman | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. | Chris Rahn

Tasigur's Cruelty | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards. | Chris Rahn
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Typhoid Rats | Creature | Rat | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | Dave Kendall

Alesha, Who Smiles at Death | Legendary Creature | Human Warrior | First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. | Anastasia Ovchinnikova

Arcbond | Instant | | Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. | Slawomir Maniak

Bathe in Dragonfire | Sorcery | | Bathe in Dragonfire deals 4 damage to target creature. | Chris Rallis

Bloodfire Enforcers | Creature | Human Monk | Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. | Yefim Kligerman

Break Through the Line | Enchantment | | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. | Clint Cearley

Collateral Damage | Instant | | As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target. | Ryan Barger

Defiant Ogre | Creature | Ogre Warrior | When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact. | Craig J Spearing

Dragonrage | Instant | | Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." | Tomasz Jedruszek

Fierce Invocation | Sorcery | | Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Tyler Jacobson

Flamerush Rider | Creature | Human Warrior | Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Min Yum

Flamewake Phoenix | Creature | Phoenix | Flying, haste
Flamewake Phoenix attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. | Min Yum

Friendly Fire | Instant | | Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value. | Anthony Palumbo

Goblin Heelcutter | Creature | Goblin Berserker | Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Jesper Ejsing

Gore Swine | Creature | Boar | | Jack Wang

Humble Defector | Creature | Human Rogue | {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. | Slawomir Maniak

Hungering Yeti | Creature | Yeti | As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) | Tyler Jacobson

Lightning Shrieker | Creature | Dragon | Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. | Slawomir Maniak

Mardu Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent. | Viktor Titov

Mardu Scout | Creature | Goblin Scout | Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Zoltan Boros

Mob Rule | Sorcery | | Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. | Jakub Kasper

Outpost Siege | Enchantment | | As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. | Daarken

Pyrotechnics | Sorcery | | Pyrotechnics deals 4 damage divided as you choose among any number of targets. | Matt Stewart

Rageform | Enchantment | | When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) | Richard Wright

Shaman of the Great Hunt | Creature | Orc Shaman | Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. | Ryan Alexander Lee

Shockmaw Dragon | Creature | Dragon | Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. | Alejandro Mirabal

Smoldering Efreet | Creature | Efreet Monk | When Smoldering Efreet dies, it deals 2 damage to you. | Chase Stone

Temur Battle Rage | Instant | | Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. | Jaime Jones

Vaultbreaker | Creature | Orc Rogue | Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Wayne Reynolds

Wild Slash | Instant | | Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target. | Raymond Swanland

Abzan Beastmaster | Creature | Dog Shaman | At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. | Winona Nelson

Abzan Kin-Guard | Creature | Human Warrior | Abzan Kin-Guard has lifelink as long as you control a white or black permanent. | Craig J Spearing

Ainok Guide | Creature | Dog Scout | When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top. | Lucas Graciano

Ambush Krotiq | Creature | Insect | Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. | Filip Burburan

Arashin War Beast | Creature | Beast | Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Eric Deschamps
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Archers of Qarsi | Creature | Naga Archer | Defender
Reach (This creature can block creatures with flying.) | Alejandro Mirabal

Battlefront Krushok | Creature | Beast | Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. | Steve Prescott

Cached Defenses | Sorcery | | Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) | Zack Stella
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Destructor Dragon | Creature | Dragon | Flying
When Destructor Dragon dies, destroy target noncreature permanent. | Peter Mohrbacher
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Feral Krushok | Creature | Beast | | Kev Walker

Formless Nurturing | Sorcery | | Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Cliff Childs
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Frontier Mastodon | Creature | Elephant | Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. | Nils Hamm

Frontier Siege | Enchantment | | As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. | James Ryman
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Fruit of the First Tree | Enchantment | Aura | Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. | Ryan Yee
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Hunt the Weak | Sorcery | | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) | Lars Grant-West

Map the Wastes | Sorcery | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | Volkan Baǵa
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Return to the Earth | Instant | | Destroy target artifact, enchantment, or creature with flying. | Mark Winters
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Ruthless Instincts | Instant | | Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn. | Lius Lasahido
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Sandsteppe Mastodon | Creature | Elephant | Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) | James Zapata

Shamanic Revelation | Sorcery | | Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. | Cynthia Sheppard
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Sudden Reclamation | Instant | | Mill four cards, then return a creature card and a land card from your graveyard to your hand. | Jack Wang
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Temur Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent. | Ryan Alexander Lee

Temur Sabertooth | Creature | Cat | {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. | Mike Sass

Temur War Shaman | Creature | Human Shaman | When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. | Nils Hamm
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Warden of the First Tree | Creature | Human | {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. | Ryan Alexander Lee
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Whisperer of the Wilds | Creature | Human Shaman | {T}: Add {G}.
Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater. | David Gaillet

Whisperwood Elemental | Creature | Elemental | At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." | Raymond Swanland
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Wildcall | Sorcery | | Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Adam Paquette

Winds of Qal Sisma | Instant | | Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. | Howard Lyon
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Yasova Dragonclaw | Legendary Creature | Human Warrior | Trample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. | Winona Nelson

Ojutai, Soul of Winter | Legendary Creature | Dragon | Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step. | Chase Stone
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Harsh Sustenance | Instant | | Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control. | Cynthia Sheppard

War Flare | Instant | | Creatures you control get +2/+1 until end of turn. Untap those creatures. | Karl Kopinski

Dromoka, the Eternal | Legendary Creature | Dragon | Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | Eric Deschamps
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Silumgar, the Drifting Death | Legendary Creature | Dragon | Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. | Steven Belledin

Cunning Strike | Instant | | Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card. | Clint Cearley

Ethereal Ambush | Instant | | Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Lius Lasahido

Kolaghan, the Storm's Fury | Legendary Creature | Dragon | Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Jaime Jones

Grim Contest | Instant | | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. | Phill Simmer

Atarka, World Render | Legendary Creature | Dragon | Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn. | Karl Kopinski

Goblin Boom Keg | Artifact | | At the beginning of your upkeep, sacrifice Goblin Boom Keg.
When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target. | Viktor Titov
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Hero's Blade | Artifact | Equipment | Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | Aaron Miller
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Hewed Stone Retainers | Artifact Creature | Golem | Cast this spell only if you've cast another spell this turn. | David Seguin

Pilgrim of the Fires | Artifact Creature | Golem | First strike, trample | Izzy

Scroll of the Masters | Artifact | | Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. | Lake Hurwitz

Ugin's Construct | Artifact Creature | Construct | When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. | Peter Mohrbacher

Ugin, the Spirit Dragon | Legendary Planeswalker | Ugin | +2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. | Raymond Swanland

Bloodfell Caves | Land | | Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}. | Adam Paquette

Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley

Crucible of the Spirit Dragon | Land | | {T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. | Jung Park
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Dismal Backwater | Land | | Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}. | Sam Burley
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Jungle Hollow | Land | | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Eytan Zana

Rugged Highlands | Land | | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Eytan Zana
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Scoured Barrens | Land | | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Eytan Zana
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Swiftwater Cliffs | Land | | Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}. | Eytan Zana
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Thornwood Falls | Land | | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Eytan Zana
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Tranquil Cove | Land | | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | John Avon
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Wind-Scarred Crag | Land | | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana
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Plains | Basic Land | Plains | ({T}: Add {W}.) | Noah Bradley
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Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
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Island | Basic Land | Island | ({T}: Add {U}.) | Florian de Gesincourt
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Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter
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Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Sam Burley

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
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Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Noah Bradley

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Florian de Gesincourt
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Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
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Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette